Games Should Be Epic
Not in graphics or voice acting, but in stories told and choices given
Egamebook is a project that strives to bring some of the best bits of traditional role-playing games (like Dungeons & Dragons) to a mobile phone near you. It’s not visual. It’s not a videogame. It’s 90% description. Description that you read as a book.
It is not a choose-your-path book, either. It goes beyond the traditional branching narrative that most people associate with interactive fiction or text games. In Egamebook, you can do many things, and your choice can radically change the game world. In fact, many of the paragraphs that you read are unique to your experience because the paragraph is generated from the internal state of the world, as opposed to being pre-written by the author.
Egamebook is immersive through its open-endedness, like a good Dungeons & Dragons session.
rendered in text
Not just pre-written paragraphs
Read a book, play chess, explore an Egamebook
Have you noticed how taboo it is to play a videogame in some situations? For example, if you’re in a room with a person who is not into videogames, playing feels weird. Yet, substitute the videogame with chess, for example, or with reading a book, and it’s all good. Why is this?
Most videogames require real time attention. So by playing them, you are effectively forced to ignore the people around you. Videogames can be disrupting others with sounds, music and fast moving visuals. And they can be frustrating to play when you can’t give them the attention they need.
There are times for videogames — and then there are times when you want something less demanding of your real-time attention. That’s what Egamebook is for.