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Blog started

March 7, 2015

Building egamebook — the system for writing non-trivial electronic gamebooks — has been a years-long journey already and I have poured lots of energy, time and thinking into it.

I have built about 10 prototypes, written thousands lines of code in 3 different programming languages, collaborated with 3 amazing people, and put down more than 200 notes and ideas. I have learnt a great deal about interactive fiction, storytelling, game mechanics, API design, user experience, the addictive nature of chance, product development, natural language generation, goal oriented action planning, and much more.

So I’m starting this blog.

You can put it into your RSS reader if you’re into that kind of thing (the url is https://egamebook.com/feed.xml), or you can join the mailing list.

48% Americans know what gamebooks are »

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Complex game worlds, simple interfaces 25 Aug ’15 UPDATE July 2021: 6 years later, there’s a game and also an updated explainer video.

48% Americans know what gamebooks are 10 Mar ’15 I recently ran a miniature survey to gauge interest in egamebook and to find out more about the kind of people who might be interested in it. I thought I’d share what I learned because much of it could be interesting to others.

Blog started 7 Mar ’15 Building egamebook — the system for writing non-trivial electronic gamebooks — has been a years-long journey already and I have poured lots of energy, time and thinking into it.